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Trevor's case isn't unique. You see similar instances in other games where character models are heavily influenced by their voice actors. For example, in *LA Noire*, another Rockstar title, the faces of the characters were meticulously scanned from the actors, resulting in incredibly realistic and lifelike performances. This level of detail added a new layer of immersion to the game and set a new standard for character design. Similarly, in games like *Death Stranding*, the likenesses of actors like Norman Reedus and Mads Mikkelsen are used to create incredibly realistic and recognizable characters. This trend reflects a growing emphasis on realism and authenticity in video game development.
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